Claps and Snares
Now we add the snare and clap back in to the mix. Unlike kicks, snares and claps allow us much greater opportunities to experiment with timing and velocity.
At the moment they vary in timing between beats quite considerably though the velocity levels are quite uniform. We could hard quantise and fix them both in a similar manner to the kick…
…but this can be a bit devoid of soul if you are after an interesting groove. Sliding one or other of the elements before or after the beat change things quite considerably.
We can even do it with both of them together.
As with the kick, ghost hits can be tweaked to a lower velocity.
Additionally, one can map note velocity to the cutoff frequency of a low-pass filter. Lower velocity notes will be more heavily filtered than higher ones.